/*
 * ExplosionObserver.h
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#ifndef EXPLOSIONOBSERVER_H_
#define EXPLOSIONOBSERVER_H_

#include "GameEventObserver.h"
#include "Map.h"
#include "Partida.h"

// Observer que procesa el evento BOMB_EXPLODED

class ExplosionObserver: public GameEventObserver {
private:
    Partida& game_room;
    Map& map;

public:
    ExplosionObserver(Partida& game_room, Map& map);
    // Si se recibe un evento BOMB_EXPLODED, aplica el efecto de la bomba
    // en las posiciones que corresponda.
    // Envía a los jugadores conectados a la partida un mensaje DELETE con el
    // id de la bomba, indicando la destucción de esta
    // Loguea por stdout el evento
    void update(Event event, void* entity, void* other = 0);
};

#endif /* EXPLOSIONOBSERVER_H_ */
